So rather than relaxing and bossing daily for earnings, I must rely on the exact same exact methods that I used seven weeks ago, before I reached six-digit range, when I reached max mesos for buy MaplestoryM Mesos
the buy MaplestoryM Mesos
time.I literally have not seen one person that has attained 2mil scope in a shorter time period without spending money, or will be more proficient than me at creating revenue, yet I am considered just another 2m range player in my server.
This game is just way too easy for those that pay their way towards the top. The market for end game falls crashes, decreasing in attaining end game status what accomplishment that is small there is.
What happened to reward based on merit? Making the process more easy was a step in the ideal direction, but I feel like it is placing a band-aid on a gunshot wound. It's already easy enough to reach 2mil range with no spendingas long as you have an ounce of merching skill and fundamental common sense.
The actual issue that needs to be addressed is raising the problem of reaching endgame status for people who cover, so that random people do not reach 2mil scope in the situation of days by simply emptying their pockets and then proceed to add to a limitless supply of end game equipment, a happening I see too often these days.
As mentioned above, I cannot solo Chaos Vellum, so these mesos could be utilised to finance my main character further, or even my second main.Moreover, for me at least, making mesos is the essence of the game, since it's the most efficient way to obtain progress in this game (farming in certain events also functions, but can be tedious and time consuming).
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