Autor Tema: BioWare admits that Anthem had a rougher launch than expected  (Leído 83 veces)

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« en: Marzo 20, 2019, 03:37:34 am »
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  • BioWare general manager Casey Hudson admits that Anthem had a “rougher launch than expected,” though he's excited for the next stage of the game. In a frank blog post, Hudson says "It’s been a wild ride these last few weeks. On the one hand it’s been a rougher launch than expected. But then as I think back we also knew that big new online games tend to hit some kind of problem once they go live, so as much as we tested and prepared to make sure everything was ready, we were also ready for the possibility that unexpected issues might arise at launch. And we continue to be committed to responding to them."

    "It makes me sad to hear about any issues that would hold someone back from fully enjoying the game," Hudson said. "I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way." He then transitioned to plans for the future, explaining that improvements are coming to endgame loot, game flow, and stability. This is in addition to adding more world events and story content, as outlined in its roadmap.

    In regards to future plans, Hudson revealed that Anthem will receive additional polishing for endgame loot, game flow, and stability. New world events and story content are also in the pipeline, as detailed in its 90-day roadmap. One of the biggest issues that plagued Anthem following release saw the game crashing PlayStation 4 consoles.  Last week, the studio addressed on-going issues with Anthem on reddit, giving special attention to the state of the game's loot system. Buy Cheap Anthem Coins from Mmocs.com gain a 3% discount by using the code “MMOCSVIP”.

    Additionally, Anthem players can look forward to new world events, story content, features and more, culminating with the Cataclysm this spring. All of this has been detailed earlier in EA and BioWare's post-launch support plan, which you can check out on the provided link. Hudson also pointed out that BioWare understand the scepticism as well and that they hear the criticism and doubts. However, he insists that they'll keep working on Anthem and that players who have put their faith in BioWare will not be disappointed with the journey.

    Earlier this month, Samuel wrote that old BioWare had become a distant memory, and the closing paragraph of Hudson's update, where he says "with everything we do, we focus on staying true to our mission, creating worlds that inspire you to become the hero of your own story" got me thinking about the article again. Anthem just doesn't feel like a BioWare game, and if that still is the developer's mission, it seems to have failed.




     



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